
You just need to stack those 3 gauges on top of each other and do a set of those for each actor in your party. This may not be 100% perfect but its really close. Anywho this is what i did.Ĭondition: $gameParty.battleMembers().atbRate() 0 One correction from earlier is would actually be the 2nd member in your party (indexing) is your first actor in your party is 2nd, is 3rd, is 4th.
#RPG MAKER MV VERSION 1.1 CODE#
If this doesn’t work hopefully someone who knows the plugin better than my few minutes of skimming through the code shows up with a correct answer 😀Īlright so i had some time and did some testing so this was what i came up with. The answer seems to be somewhere between lines 22 in the plugin file.
#RPG MAKER MV VERSION 1.1 FULL#
if you go into a battle and your basic default ATB gauge is 30% full and one of those values shows in console as something like 0.3 you likely found your answer for current value. Or maybe use $gameParty.battleMembers().atbChargeRate() as current value i’m really not sure without seeing the values in console during a battle. would be your first actor, your second etc etc.


If i had to throw a guess out there it seems like the max rate is 1 and one of those two values may be your current atb rate (a number between 0 and 1).Ĭurrent Value: $gameParty.battleMembers().atbRate() I would try using $gameParty.battleMembers().atbRate() and/or $gameParty.battleMembers().atbChargeRate() I’ve never used this plugin before and don’t really want to set up a test project but i’ve looked at the code and it seems the answer is likely within this function Window_ on line 2259.
